KEYBOARD COMMANDS
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The Num Lock or Number Lock key must be turned off to move the cursor.
Cursor controls
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7 = Diagonally Up+Left
8 = Up
9 = Diagonally Up+Right
4 = Left
5 = Hide Cursor - moving the cursor will unhide it
6 = Right
1 = Diagonally Down+Left
2 = Down
3 = Diagonally Down+Right
+ = Increase the space between cursor movements. 9 is the maximum amount of space
that can be used.
- = Decrease the space between cursor movements.
Drawing Functions
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F1 = Point_A --- Used to create a single pixel/point by pressing Enter
F2 = Point_E --- Used to erase a single pixel/point by pressing Enter
F3 = Trace ----- Places pixels/points that follow cursor movements
F4 = Erase ----- Removes pixels/points by following the cursor movements
F5 = Line ------ Pressing Enter will be the starting location of the Line, and
pressing Enter again after the Line is drawn will end the Line
F6 = Rectangle - Pressing Enter will begin the Rectangle, and Pressing Enter after
the Rectangle is drawn will complete the Rectangle
F7 = Circle ---- Pressing Enter will start at the circles centre and the circle will
be drawn outward in all directions
F8 = Fill ------ Pressing Enter will paint in an area of the screen from the cursor
point with the current colour
F9 = Block ----- Similar to the Rectangle command, it will copy anything within the
rectangular area by pressing Enter. The selected copied area can
then be moved around using the cursor keys, and be placed in a new
location by pressing Enter
Block Commands: These commands are used in conjunction with Block mode. All of
the "Block files" are kept in the BLK directory and have the File Extension BLK.
The Block files are used in the animation making process.
F1 = Pastes the block selection, this will overwrite anything that the block
selection is over top of. It will make an exact copy
F2 = Pastes the block selection with a colour shift
F3 = Pastes the block selection with a colour shift ex.(White->Black,
Cyan->Magenta, etc.)
F4 = Pastes the block selection, but works properly on a White Background
F5 = Pastes the block selection. The Background colour is not pasted. Use
this to paste on a Black Background only
F7 = Saves the currently selected Block
F8 = Before making a selection this key can be used to read an already
existing Block file.
F9 & F6 = Seem to be the Quit command
F10 = Text ----- Pressing Enter will enable the Text cursor. The cursor can be moved
around the screen with the cursor keys, and text can be typed.
To get out of Text mode hit F1. Note: The Backspace key cannot be
used to go back over the text, only the cursor keys will move the
Text Cursor. Also the Spacebar, Enter, Caps Lock, and Shift keys
function normally in this mode.
ALT+F9 = Color - Changes pixel/point and Text colour
First choice is Foreground colour: 0 to 3
Second choice is Background colour: 0 to 3
0 = Black
1 = Cyan
2 = Magenta
3 = White
Alt+F10 = New -- Starts a new page and completely blanks the old one. There's
a "Clear Y/N?" confirmation just in case
Text Functions
-----------------
ALT+F1 = Font1 Type
ALT+F2 = Font2 Type
ALT+F3 = Font3 Type
ALT+F4 = Font4 Type - This Font only displays properly in Capital letters with the
exception of the letter "a", the "$", the "&", and all the numbers.
Caps Lock or Shift must be used while using this Font type.
ALT+F5 = Font5 Type
ALT+F6 = Font6 Type
ALT+F7 = Enables Small Font size
ALT+F8 = Enables Large Font size
SHOW FILE COMMANDS
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DSN = Design - The Picture file to display
AP = Appear - Command that tells the DSN picture file how to appear. If used
by itself it will cause the picture to simply appear on the screen
Usage: AP PrefixSuffix
Example: AP DFR_BOT
FR_ = From - Prefix used with the AP command. Draws From a direction
DFR_ = Display From - Prefix used with the AP command. Makes the DSN picture
Slide onto the screen from a direction
CTB = Centre Top to Bottom - Suffix that tells the DSN picture to start from
the middle and extend it towards the top and bottom of the screen
BOT = Bottom - Suffix that tells the DSN picture to start from the bottom
of the screen
TOP = Top - Suffix that tells the DSN picture to start from the Top of the
screen
RT = Right - Suffix that tells the DSN picture to start from the Right
LF = Left - Suffix that tells the DSN picture yo start from the Left
EP = Erase Picture - Erases the screen. Often used with the RANDOM suffix
Usage: EP
Example: EP RANDOM
STOP = Stop - tells the Screen to pause for a given amount of time
Usage: STOP AmountOfTime
Example: STOP 20
Animation
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MOVE = Move - tells a Block File picture to move across or around the screen
Usage: MOVE BlockFileName StartY StartX EndY EndX Speed 00
Example: MOVE CAR 38 128 38 -30 1 00
DLY_BLK = Delay Block - Enables the Block File movement to slowdown. It does
this by Delaying the next display of the Block File picture. Note:
In order to return the Delay to normal, putting a DLY_BLK 00 before
the next Animation or DSN Picture must be done.
Usage: DLY_BLK AmountOfTime
Example: DLY_BLK 20
FOR = For - This is a loop command. It tells the the Animation or DSN Picture
to loop a given amount of times
Usage: FOR AmountOfTimesToLoop
Example: FOR 8
END = End - Completes the Loop with the FOR command
Usage: END
Example: FOR 3
MOVE CAR 38 128 38 -30 1 00
END
SAMPLE ANIMATION using DSN Files:
FOR 8 <-------- Begin Looping, sets it to Loop 8 Times
DSN CANDLE <-- Loads the 1st DSN Candle picture
AP <------------ Tells the picture to appear
STOP 03 <----- Picture stays on the screen briefly
DSN CANDLE2 <- Loads the 2nd different Candle picture
AP <------------ this picture appears overwritting the 1st
STOP 02 <----- Picture stays on screen more briefly
DSN CANDLE3 <- Loads the 3rd picture and last Candle
AP <------------ 3rd Picture overwrites the 2nd Candle
STOP 03 <----- Picture stays on screen briefly
END <---------- Tells the Loop to go back up to the
FOR command to start the Loop again
SAMPLE ANIMATION using the Block Files:
DSN HOUSE <--- Loads the picture of a house
AP DF_TOP <---- House Draws from the Top of the screen
STOP 10 <-------- A brief pause
DLY_BLK 20 <-- The Delay time between Block movements
MOVE TRUCK 32 -30 32 55 1 00 <- Moving Truck coordinates
STOP 20 <-------- A longer pause
DLY_BLK 00 <-- Sets the Delay Block time back to Normal
EP <---------------- Erases the Picture on the screen