KEYBOARD COMMANDS

---------------------------------

The Num Lock or Number Lock key must be turned off to move the cursor.

 

Cursor controls

------------------

7 = Diagonally Up+Left

8 = Up

9 = Diagonally Up+Right

4 = Left

5 = Hide Cursor - moving the cursor will unhide it

6 = Right

1 = Diagonally Down+Left

2 = Down

3 = Diagonally Down+Right

+ = Increase the space between cursor movements. 9 is the maximum amount of space

that can be used.

- = Decrease the space between cursor movements.

 

 

 

 

 

 

Drawing Functions

----------------------

F1 = Point_A --- Used to create a single pixel/point by pressing Enter

F2 = Point_E --- Used to erase a single pixel/point by pressing Enter

F3 = Trace ----- Places pixels/points that follow cursor movements

F4 = Erase ----- Removes pixels/points by following the cursor movements

F5 = Line ------ Pressing Enter will be the starting location of the Line, and

pressing Enter again after the Line is drawn will end the Line

F6 = Rectangle - Pressing Enter will begin the Rectangle, and Pressing Enter after

the Rectangle is drawn will complete the Rectangle

F7 = Circle ---- Pressing Enter will start at the circles centre and the circle will

be drawn outward in all directions

F8 = Fill ------ Pressing Enter will paint in an area of the screen from the cursor

point with the current colour

F9 = Block ----- Similar to the Rectangle command, it will copy anything within the

rectangular area by pressing Enter. The selected copied area can

then be moved around using the cursor keys, and be placed in a new

location by pressing Enter

Block Commands: These commands are used in conjunction with Block mode. All of

the "Block files" are kept in the BLK directory and have the File Extension BLK.

The Block files are used in the animation making process.

F1 = Pastes the block selection, this will overwrite anything that the block

selection is over top of. It will make an exact copy

F2 = Pastes the block selection with a colour shift

F3 = Pastes the block selection with a colour shift ex.(White->Black,

Cyan->Magenta, etc.)

F4 = Pastes the block selection, but works properly on a White Background

F5 = Pastes the block selection. The Background colour is not pasted. Use

this to paste on a Black Background only

F7 = Saves the currently selected Block

F8 = Before making a selection this key can be used to read an already

existing Block file.

F9 & F6 = Seem to be the Quit command

 

F10 = Text ----- Pressing Enter will enable the Text cursor. The cursor can be moved

around the screen with the cursor keys, and text can be typed.

To get out of Text mode hit F1. Note: The Backspace key cannot be

used to go back over the text, only the cursor keys will move the

Text Cursor. Also the Spacebar, Enter, Caps Lock, and Shift keys

function normally in this mode.

ALT+F9 = Color - Changes pixel/point and Text colour

First choice is Foreground colour: 0 to 3

Second choice is Background colour: 0 to 3

0 = Black

1 = Cyan

2 = Magenta

3 = White

Alt+F10 = New -- Starts a new page and completely blanks the old one. There's

a "Clear Y/N?" confirmation just in case

 

Text Functions

-----------------

ALT+F1 = Font1 Type

ALT+F2 = Font2 Type

ALT+F3 = Font3 Type

ALT+F4 = Font4 Type - This Font only displays properly in Capital letters with the

exception of the letter "a", the "$", the "&", and all the numbers.

Caps Lock or Shift must be used while using this Font type.

ALT+F5 = Font5 Type

ALT+F6 = Font6 Type

ALT+F7 = Enables Small Font size

ALT+F8 = Enables Large Font size

SHOW FILE COMMANDS

---------------------------------

DSN = Design - The Picture file to display

AP = Appear - Command that tells the DSN picture file how to appear. If used

by itself it will cause the picture to simply appear on the screen

Usage: AP PrefixSuffix

Example: AP DFR_BOT

FR_ = From - Prefix used with the AP command. Draws From a direction

DFR_ = Display From - Prefix used with the AP command. Makes the DSN picture

Slide onto the screen from a direction

CTB = Centre Top to Bottom - Suffix that tells the DSN picture to start from

the middle and extend it towards the top and bottom of the screen

BOT = Bottom - Suffix that tells the DSN picture to start from the bottom

of the screen

TOP = Top - Suffix that tells the DSN picture to start from the Top of the

screen

RT = Right - Suffix that tells the DSN picture to start from the Right

LF = Left - Suffix that tells the DSN picture yo start from the Left

EP = Erase Picture - Erases the screen. Often used with the RANDOM suffix

Usage: EP

Example: EP RANDOM

STOP = Stop - tells the Screen to pause for a given amount of time

Usage: STOP AmountOfTime

Example: STOP 20

 

 

 

 

 

 

 

 

Animation

-----------

MOVE = Move - tells a Block File picture to move across or around the screen

Usage: MOVE BlockFileName StartY StartX EndY EndX Speed 00

Example: MOVE CAR 38 128 38 -30 1 00

DLY_BLK = Delay Block - Enables the Block File movement to slowdown. It does

this by Delaying the next display of the Block File picture. Note:

In order to return the Delay to normal, putting a DLY_BLK 00 before

the next Animation or DSN Picture must be done.

Usage: DLY_BLK AmountOfTime

Example: DLY_BLK 20

FOR = For - This is a loop command. It tells the the Animation or DSN Picture

to loop a given amount of times

Usage: FOR AmountOfTimesToLoop

Example: FOR 8

END = End - Completes the Loop with the FOR command

Usage: END

Example: FOR 3

MOVE CAR 38 128 38 -30 1 00

END

SAMPLE ANIMATION using DSN Files:

FOR 8 <-------- Begin Looping, sets it to Loop 8 Times

DSN CANDLE <-- Loads the 1st DSN Candle picture

AP <------------ Tells the picture to appear

STOP 03 <----- Picture stays on the screen briefly

DSN CANDLE2 <- Loads the 2nd different Candle picture

AP <------------ this picture appears overwritting the 1st

STOP 02 <----- Picture stays on screen more briefly

DSN CANDLE3 <- Loads the 3rd picture and last Candle

AP <------------ 3rd Picture overwrites the 2nd Candle

STOP 03 <----- Picture stays on screen briefly

END <---------- Tells the Loop to go back up to the

FOR command to start the Loop again

 

 

 

 

 

 

SAMPLE ANIMATION using the Block Files:

DSN HOUSE <--- Loads the picture of a house

AP DF_TOP <---- House Draws from the Top of the screen

STOP 10 <-------- A brief pause

DLY_BLK 20 <-- The Delay time between Block movements

MOVE TRUCK 32 -30 32 55 1 00 <- Moving Truck coordinates

STOP 20 <-------- A longer pause

DLY_BLK 00 <-- Sets the Delay Block time back to Normal

EP <---------------- Erases the Picture on the screen